CS2 Maps
The 9-map CS2 active duty pool, rebuilt for Source 2. Every entry includes a real radar overview, lore, competitive history, and core T/CT tactics.
Mirage
de_mirageThe balanced three-lane map that defines modern Counter-Strike. A Moroccan town square with iconic calls like Jungle, Palace, Connector, and Van. Mirage rewards teams that win mid and execute clean A site defaults.
Dust II
de_dust2The most iconic map in Counter-Strike history. A sun-scorched Middle Eastern military outpost defined by Long A, Mid double doors, and the classic Tunnels/B push. Tight angles, wide chokes, and decades of refined meta make Dust II the definitive CS2 experience.
Inferno
de_infernoA narrow Italian village map built around utility usage. Tight apartments, banana control, and the infamous pit/coffin angles at A make Inferno one of the most utility-heavy competitive maps.
Nuke
de_nukeA vertical stacked-site nuclear facility. Two bomb sites on top of each other with vents, ramp, hut, and the iconic outside push through heaven/squeaky door define Nuke's unique layout.
Ancient
de_ancientA lush Mesoamerican jungle temple full of tight corners, verticality, and utility-dependent rounds. Ancient rewards careful mid control and coordinated A executes through the donut / temple.
Anubis
de_anubisAdded to active duty in 2023, Anubis is an Ancient-Egyptian themed map with water canals, open mid, and wide A/B sites that favour aggressive mid plays and heavy utility.
Overpass
de_overpassSet in a Berlin park and a drained canal, Overpass combines tight bathroom fights with long sightlines on A site. Known for its unique long/short A and connector plays.
Train
de_trainAn Eastern European rail yard packed with box cover, tight alleys, and the iconic blue/yellow trains. Train returned to CS2 with a complete Source 2 rebuild in 2024.
Vertigo
de_vertigoA skyscraper under construction, set on two stacked floors. Vertigo's vertical design, narrow ramps, and infamous elevator room create one of the most unique layouts in Counter-Strike.